L5 Grinder

Final Update:

I am now playing MTG (both in real life and online). I also have a demo of a pen and paper CCG here. I continue to grind, but I find that most of my upgrades are still to land and there are some nymphs I do not have. I’m glad I picked up my shards during the T50 era. In any case, this may be my final update for L5 grinders. Mark is time. Deck code is:

500 500 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 7am 7q0 7q0 7q0 7q3 7q3 7q7 7q8 7q8 7qc 7ri 7ri 7t9 808 808 80e 80h 80j 80j 8ps

As with all decks, it is always a good idea to test it out in the Elements trainer first.

August 30, 2011 Update: For grinding halfbloods (now called Level 4) in Elements.

So if you have a few nymphs, here is a nice deck. If not, try the July deck.

Deck code is:

500 500 62c 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 77f 7n2 7q0 7q0 7q0 7q3 7q3 7q8 808 808 808 808 808 80h 80h 80j 80j 80j 8pu

Another deck, which is dollhouse style (e.g. deck built around one nymph) has fairly decent results in L5 and gets a decent amount of EMs. Mark is aether. The code is here:

61t 61t 61t 61t 61t 62c 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q8 808 808 808 808 808 80e 80e 80h 80h 80h 80j 80j 81q 8pu

Finally, a deck which has a decent L5 win/loss ratio but gets EM’s with a time mark is:

55q 55q 55v 55v 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 744 744 744 744 744 74a 74b 74b 7q0 7q0 7q0 7q3 7q3 7q7 7q8 7q8 7ri 7ri 8ps

Everyone knows grinding can get very repetitive, so it is nice to have some different decks to try out.

July 17, 2011 Update for grinding halfbloods in 1.284 Elements.

A lot has changed in Elements. Here is a new deck for grinding in L5. Mark is Time.

Deck code is: 5lm 5lm 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 7jo 7jv 7jv 7k2 7la 7la 7la 7q0 7q0 7q0 7q3 7q3 7q7 7q8 7q8 7qc 7ri 7ri 8ps

***Note: The decks below are older and may no longer be great grinders. What follows was written June 17, 2010. Currently, my most recent gaming news is at my old blog. ***

It’s E3 and I’m stuck in Minnesota. E3 has had the predictable announcements this year. I am glad to see that video game companies continue to try to tweak and innovate their offerings.

Speaking of tweaking and gaming, I have been tweaking the L5 grinder I use for Elements. The deck is fairly successful. I am currently #1 on the L5 leader board for the week. It does use some shards for upgrades, but is otherwise fairly straightforward. It has some specific weaknesses. It has no ability to handle permanents. You cannot destroy or steal them, so some decks- like the one’s with empathy bonds- can be nearly impossible.

Still, for now, this is a good deck. Here is a screen shot of the deck, deck code, and my current L5 ranking.

4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 61v 6rn 6rn 6rn 6rn

August 2010 Update on L5 grinder: It’s been a while and new cards are out. I’m using a new deck for L5 grinding. It’s very upped but it wins a lot.

Here is the code:

5ro 5t2 61p 61s 61s 61s 61v 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80j 80j 80j 81q 81q 81q

On thing I would probably change is I would try to split the upped aether pendulums and aether towers 4/4 instead of 5/3 to reduce exposure to earthquakes. I’m not going to waste 1500 to correct my mistake, but you don’t have to make the same one.

The deck takes time to learn to play.

-Get electrocutors into play early if possible. They help a lot.
-Save eternity for the end and use it with mindgates. Conserve your time quanta.
-Save the spark to avoid decking out.
-Try to get some immortals into play early on to start doing damage.
-Hold off on using your dimensional shields if you can. [Poison is a problem].

This deck is slow, so don’t expect any lightening victories. It will lose rounds, but it will also win a lot and can get ems. A stock aether deck might do well, but a stock aether deck is also a lot more boring to grind. This deck is a bit more fun.

Looking at it, it might be possible to up the 3 mindgates and 3 immortals without upsetting the quanta index. It wouldn’t hurt to up the mindgates, but those kind of updates are down the road. Same with eternity. Obviously, you an upgrade the time pendulum if you want.

The phase dragon poses the greatest problems because of its high casting cost. In some rounds, I end up throwing it away.

One last thing for L3 Grinders

Here is a a very simple, non-upped L3 grinder which is pretty decent at getting EM’s. It is mono-darkness, mark is darkness. I usually win with the drain lifes.

5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5up 5up 5uq 5uq 5ur 5ur 5us 5us 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 5uu 5uu

I tested the deck over 25 rounds. I had 10 wins, 4 losses, and 11 elemental mastery’s. That is an EM of almost 50%. It’s boring, but effective and does not require upped cards.

The stuff I posted about T50 grinding is here.

***End update***

As the weekly tournament is approaching, I will have to begin to play testing the tournament deck to see if I can understand how the deck works.

Here are a few good unupped tourney decks.

**Fire Rush (Crimson No Shields)

5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f1 5f1 5f1 5f2 5f2 5f2 5f2 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5f9 5f9 5f9 5f9 5f9 5f9

Unupped Tourney Decks (Approved)

Fire Rush (2 shields) Mark is Fire- A bit slow to get creatures out.
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f7 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc
Fire Rush (Phoenix/Crimson No shields
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f1 5f1 5f1 5f2 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc
Fire Rush (Phoenix No Shields)
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f1 5f1 5f1 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc

Shrieker Rush Deck (Mark is Time)
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 590 590 590 590 590 590 591 591 591 591 591 595 595 595 595 595

Shot of Round 2 against ICYBRAKER:

2 Responses to “L5 Grinder”

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